Patch Notes

Stay up to date with the latest changes and updates

[Mar 26 2025] Beta Patch 1.0.4 ๐Ÿต

Hey team, we spent the last week rewriting our backend systems that needed tons of work. These changes will make our server much more stable and give us room to grow. We are excited to get over this huge blocker and move forward. @everyone

Our Focus this week: Seasonal Event, New Player Tutorial, & Astral Vault ๐Ÿช ... more fully detailed post coming tomorrow.

๐Ÿฐ Dungeon System Overhaul

  • Restructured dungeon system
  • Potion effects are now working
  • New active dungeon view shows total damage dealt, taken, and mitigated for the entire party
  • Dungeon history now shows who got what loot with proper item names instead of IDs
  • Parties now take damage based on percentage of total party HP
  • No longer uses average defense or attack speed โ€” each character uses their own stats
  • Characters and monsters now attack individually based on their attack speed

โš”๏ธ Combat System Improvements

  • Restructured core combat system
  • Potion effects are now working
  • Energy-empowered attacks are functioning correctly
  • Characters and monsters now attack individually based on their attack speed (instead of a flat DPS model)
  • Fixed issue where characters could die incorrectly during combat
  • Fixed issue with not fighting all selected monsters
  • Combat page now refreshes without resetting state

๐Ÿงพ UI, Bugs, and General Updates

  • Leaderboards have been visually redesigned
  • Player Stats now added โ€” Total Idle Time, Task Streak, Monsters Slain, and Dungeons Completed
  • BUG FIX: Withdraw from bank causing users to lose items has been fixed

๐Ÿ› Known Bugs

  • Tasks sometime auto-stop but we are aware of the bug and working on a fix

[Mar 17 2025] Beta Patch 1.0.3 ๐Ÿต

Hey team, here are the most recent patch notes from the past few days! @everyone

Party & Social Features

  • Added Ban Service, Friend Service, and Party Service
  • Added covers to friend cards and party cards
  • Added combat stats to party view
  • Party can now interact with dungeons
  • Added a Party Ready System

Gameplay & Balance Changes

  • Reduced monster combat levels by 2 so that starting maps have monsters at the appropriate level

UI & Quality of Life

  • You can now switch characters from the left side of your screen for quicker swapping instead of going to the character page
  • Added item pages and item search
  • Leaderboards and Patch Notes are now on the homepage for guests to view

Marketplace & Economy

  • Adjusted Recipe vendor price and market price to lower them to more reasonable levels
  • Adjusted recipe drop rates to better curve into end-game difficulty
  • Marketplace now shows newly listed items at the top

[Mar 13 2025] Beta Patch 1.0.2

Hey team, thank you for all the bug reports and suggestions! We've been hitting new records almost daily and can't thank you all enough for your support.

UI & Quality of Life

  • Fixed values defaulting to 1 on all input fields
  • Added character names, class, and profile picture to active dungeons, history, and party formation
  • Added map locations for gathering resources, profession items, combat monsters, and dungeons
  • Fixed equipment tooltips preventing other equipment from being viewed on mobile
  • Fixed map click hit-box to prevent accidental clicks on other locations
  • Fixed Create Character page incorrectly displaying two characters
  • Public profile pages added
  • Homepage updated (still a WIP)

Marketplace & Economy

  • Added Sales History tab to Marketplace
  • Fixed Marketplace not showing the cheapest item
  • Fixed Marketplace incorrectly displaying rarity for consumables/recipes
  • Listing items now has a better experience on mobile for smaller devices
  • Fixed being unable to list common rarity items

Mail System Improvements

  • Added a Delete All button for the Tasks tab
  • Added a Read All button for both Important and Tasks tabs
  • Added a Delete button to individual mails
  • Mail now sorts by task
  • Fixed mail claim button disappearing
  • Fixed mail unread notifications being inaccurate above 10
  • Fixed mail load more button and last mail not fitting in the popup
  • New users now receive mail upon joining

Combat & Gameplay Changes

  • Fixed some tasks accidentally being stopped early
  • Adjusted tool efficiency and required level as some were displaying incorrect information
  • Fixed crafting showing wrong efficiency for tools compared to the crafted item
  • Adjusted rarity rates for professions to better scale for end-game progression
  • 2H weapons attack power adjusted and visually updated in professions
  • Fixed dungeons consuming tickets when one party member didn't have one

[Mar 10 2025] Late Night Beta Patch 1.0.1 โ˜•

Hey team, thanks for all your continued support and suggestions. We will be dropping a more detailed roadmap in the next day or two so be on the lookout for that ๐Ÿซก

General Updates

  • All skins now display full skill details on the equips tab
  • New UI for the marketplace modal
  • Mail now auto gets sent welcoming new players and alerting them when they hit level 10 of their free character slot
  • Mail now alerts you at the end of a task
  • CDN now in place for images to distribute based on location (e.g., if you're in London, you'll get images from London servers instead of our New York home base)
  • New high scores added
  • Gem shop now displays rarity for limited-time items

Combat & Gameplay Changes

  • Fixed the double charm consumption bug
  • Combat page refresh no longer switches characters
  • Marketplace listings no longer removes equipped items

Bug Fixes & Quality of Life

  • Inventory and gold now update in real-time
  • Item descriptions added for certain items
  • Altar timers are now red so its easier to read
  • Map switching tooltip now only appears on the first map
  • Map click hit-box improved to prevent accidental clicks on other locations
  • Equipment appearing in inventory now auto-fixes

[Mar 8 2025] Beta Patch 1.0 ๐ŸŽ‰

Hey team, we made it through Alpha! Thank you so much for your continued support, suggestions and encouragement. We are so excited to be in beta now and looking forward to never having to do a wipe again.

General Updates

  • Degen Tips added to help new players
  • Backend servers scaled up to handle increased load (we had ~20 minutes of downtime after launch)
  • Dearly beloved hp potions have been misplaced
  • Premium shop renamed to Gem Shop
  • First limited-time skin added to the Premium Shop โ€“ once it's gone, it's gone! (Yes, it's tradable)
  • Alpha rewards have been semi distributed โ€“ if you're missing anything, send us a message ( Darius PFP, Ruins of the Ancients Cover, Selene PFP, Echoes of War Cover, Leonhardt PFP)
  • New monthly and yearly membership options added
  • You cannot use membership scrolls while an active subscription is running (and vice versa) to prevent stacking issues
  • Clicking "Max" on food now defaults to how much is needed to fully restore HP
  • Total Skill Level added to character page
  • Character Level exp bar added to character page
  • Tooltips added on character page for more clarity

Combat Changes

  • Food removed from combat
  • You can no longer use an altar or eat food while in active combat
  • Combat tasks can now be canceled gracefully

Economy & Market Changes

  • Vendor prices adjusted: Increased prices for Charms (Woodcrafting), Potions (Alchemy), and Weapon Parts (Tailoring, Forging, Leatherworking) to match other crafting, gathering, and refining items
  • Gold cost for all altars increased
  • Market price limits adjusted for tools and low-level equipment to align with others

Bug Fixes & Quality of Life

  • Fixed bug where sometimes tasks would double execute in a given time period
  • Map switching is now much smoother
  • Map now alerts you if you don't have enough gold
  • You can no longer travel on the map during active combat, tasks, or altar usage
  • Empty state for combat looks better
  • Shop now has location-based items
  • Can now select charm quantity before combat start
  • Combat UI now rounds properly for diminishing returns